Magis Me Too | Eero Aarnio
When furniture becomes a character
Eero Aarnio approaches Kids Furniture and Toys with a visual language children can understand almost instinctively: rounded forms, recognizable characters and objects that invite interaction. A pioneer in the use of plastic, Aarnio has spent decades challenging the boundary between furniture and sculpture, creating designs that are functional without ever becoming predictable. This playful approach finds a natural home within Magis Me Too, where furniture is designed not simply to occupy a child’s room, but to become part of the stories that unfold inside it.
A playful language shared across international design
Aarnio’s fascination with organic forms and expressive plastic objects extends well beyond Magis. His collaborations with brands such as Serralunga and Vondom have produced equally distinctive pieces, from animal-inspired decorative objects to sculptural outdoor furniture. Across these projects, his signature remains remarkably consistent: everyday objects are stripped of unnecessary complexity and given an immediate, almost character-like presence. It is precisely this ability to make design approachable that makes his work particularly relevant to kids designer furniture, creative kids toys and interiors where play is treated as an essential part of daily life.
Happy Bird: sitting with a playful twist
The Happy Bird polyethylene seat with solid ash legs looks less like conventional furniture and more like a friendly creature that has wandered into the room. Its rounded polyethylene body meets the warmth of solid ash legs, creating a deliberate contrast between a playful silhouette and natural material. Happy Bird can be read as a seat, a sculptural object or simply a curious companion. For families exploring kids play furniture and animal shaped toys, this ambiguity is part of its appeal: function is immediately available, but imagination decides what the object becomes next.
Pingy: a penguin with a design identity
With the Pingy decorative penguin, Aarnio reduces one of nature’s most recognizable animals to an expressive and uncomplicated form. Its personality comes from proportion and silhouette rather than elaborate detail, making Pingy immediately understandable to a child while retaining the clarity expected of a designer object. It fits naturally into searches for penguin toy design, modern kids toys and kids play accessories, but its role is deliberately open-ended: decorative presence, imaginary companion or character in a new game invented on the spot.
Trioli: one object, different ways to experience it
The Trioli children's chair in polyethylene pushes this idea of interaction even further. Its sculptural form offers different seating possibilities and can also become a rocking element, encouraging children to discover the object rather than use it in only one prescribed way. This versatility places Trioli naturally among kids modern chairs and kids design furniture. More importantly, it reflects an idea that runs throughout Aarnio’s work: good furniture can respond to movement, curiosity and changing points of view.
Creating a room where furniture and play belong together
Aarnio’s pieces become even more expressive when they are allowed to coexist with the rest of a child’s environment. Trioli or Happy Bird can sit alongside other playful seating by Magis, while Magis' child-sized tables give games and creative activities their own surface. Around them, Magis Me Too Home Accessories can introduce storage, imaginary landscapes and additional characters. The result is not a coordinated showroom, but a space with enough variety for children to make it genuinely their own.
Design that children do not have to admire from a distance
For families exploring magis me too toys, magis me too pingy, kids designer toys or the best kids furniture brands, Eero Aarnio’s work offers a particularly accessible idea of design. These are objects made to be approached, touched, moved and interpreted rather than simply admired. A chair can become a rocker, a seat can resemble a bird and a penguin can become part of an invented adventure. In Aarnio’s world, design and play do not compete for space: one gives the other its character.